The Business and Social Impact of College & High School Esports

May  17,  2018 / By Cynthia Ramsaran

It’s all over the news. College and high school esports have gone beyond growth by making some major inroads with the expansion of scholarships and development of teams.

Some are even going so far as to say esports is the new college football.


With organizations like the National Association of Collegiate Esports overseeing member institutions, and the NCAA recently investigating how it should be more involved, college (and high school) esports is pulling in interest all around. From major brands like Coca-Cola, Intel, and Audi – to name just a few – and media networks like ESPN, we know this is just the beginning as colleges and high schools become more streamlined in how they organize the sport.


We had a chance to discuss the business and social implications of college and high school esports with Tyler Schrodt, CEO/Founder of EGF. His organization works with administrators at universities and high schools across the country to develop esports programs that create competitive teams, educational programming, and positive social impact.


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